And i bett there is a much smarter way for it too resize on its own then chaning between 1 of thouse 56 textures. I didn't call it any specific name, and it just auto loaded whenever I loaded up any characters (even on other servers). If there was a 5 addon limit, this would be one I'd keep! I just want it to do the main buffs (not tempbuff frame that shows things like levitate) Any suggestions?If anyone could give me some advice on where to start troubleshooting here, I'd really appreciate it. I have it expanding correctly and everything looks great but right now it's just counting the number of buffs and adding space for each, which runs into the issue of having blank spots when i have temp buffs.Uploaded with Image Here's the on Event code: if arg1 ~= 'player' then return end self.helpful_aura_count = 0 for i=1,40 do local B=Unit Buff("player",i); if B then self.helpful_aura_count = self.helpful_aura_count + 1 end end -- Uncomment to print the count to the default chat frame.
Please be sure to grab the config addon to be able to configure kg Panels.
This mod also allows you to attach scripts to events for each panel.
Please note the download also now includes kg Panels config as a single zip Please see for the wiki pages Version 1.5.3-beta -- Compatability updates for Cataclysm Version 1.5.2 -- Updated package for Ace3Shared Media Widget changes.
If someone know's this, could they take the time to write down the code to parent to the Boss Frames, Party Frames, Player Frame, Pet Frames, Raid Frames and so on and so forth and I'll love you forever as I'll finally be able to sleep!
Cheers, Chronic Got a question about parenting ive done lots of parenting before that works just fine, but today i tried out a new addon(totem addon" i got the parent name for it, but the panel i made wont hide with it, i think its because when i remove the totems they just hide and isnt really removed could this create some error with the panel then? Only way too get this done is too anchor too that buff number.
Hi i wonder if there is a way too script so a texture re size's after the amount of buffs? If i mouse over and macro it i get blabla_Player Buff1 on first buff and blabla_Player Buff2 on second and so on...
And that means 9 buffsx4(Player and target Buff and debuffs)+5x4 party debuffs.. i have too Add and anchor 56 new textures just too make Debuffs and buffs texture re size after the amount. I've tried going into the interface to activate it, but none of the Layouts that I had before are there any more I spent literally days on my Layout. I'm trying to do a panel for the buff frame but I'm running into issues.
Version 1.5 -- Fixes in embeds for disembedded usage Version 1.4.0 -- Fixes for vanishing buttons with new Ace3 Version 1.39 -- Add lib Dual Spec support Version 1.38 -- Fix for the Frame Fidner function Version 1.37 -- API changes for 3.3.3 Toc update for 3.1, fix for kg Panels Config to be up to date toc Updates for 3.2Hi!
When I set up my frames with a certain size and position based on eye with the mouse, then lock it, restart the game, the frame is always 1 pixel smaller in both directions, the upper and left side, which I guess is because anchor is in the lower right corner. My UI is based on being pixel perfect, so this is not good enough for me I'm afraid.